I found this project quite challenging as the set I had chosen had some intricate and beautiful detail that I hoped to be able to do justice to in my designs. On hindsight, I could certainly have spent less time on getting the modelling details so precise, but I felt they were necessary for my de
sign idea of a Neo-Classical French-style boudoir. Once i had gotten the set replicated to my satisfaction, I had a lot of fun playing around with all sorts of set dressing and period-appropriate furnishings. I also really enjoyed learning about the artist Aubrey Beardsley, as I had previously seen media inspired by his work but was only able to put the name to the artstyle after learning about him. I was amazed at how making a minor change like turning the light-up floor tiles diagonally enhanced the set, even though it took me a while to shrink the tiles to an appropriate size as the original sized tiles looked too bulky after the change.
Floor tiles as squares versus final floor tile layout as diamonds
I do think that having such a far-fetched, fantastical concept took a lot of time to properly convey visually. As such, my visuals were definitely lacking due to not being able to complete them in time. I also agree with the feedback I received about how i could have explored more exciting colour schemes. If i had more time, I would have also liked to put in more details in my model, like the molding details, ceiling details and hanging chandeliers.
Finished Model Vs Technical Drawing, I think the model could have been improved with better detailing.
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